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The General-Purpose Shader of the X5-Framework
The X5-Framework is a Unity-based Framework to create online conventions, made at Super Crowd. For the framework, I wrote the general-purpose shader and art-pipeline....
TL;DR Building an Android app with Rust and SDL2
A simple guide for bringing Rust + SDL2 projects onto Android
Basic Voronoi with Unity and Burst
I recently showed some Voronoi experiments stuff on twitter, so here is a write up off what’s happening here.
Baked Surface Reflections
Fast Methode for spatial reflections, or indirect specular
Fixing screenspace effects for VR
In virtual reality, vignetting is a handy tool to fight motion sickness, games like Eagle Flight do this and also our beloved Lucid Trips! Lucid Trips with vignetting But the...