julhe.github.io
About
Posts
Posts
Always-Sharp SDF Textures
A dive into texture filtering.
How (Not) To Optimize Shaders
Pre-computing vs. on-the-fly approaches for sampling patterns.
The General-Purpose Shader Of The X5-Framework
Recolouring, sorting and compressing for 2D sprites.
TL;DR Building An Android App With Rust And SDL2
A simple guide for bringing Rust + SDL2 projects onto Android
Basic Voronoi With Unity And Burst
I recently showed some Voronoi experiments stuff on twitter, so here is a write up off what’s happening here.
««
«
1
2
»
»»