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Always-Sharp SDF Textures
Always-Sharp SDF Textures A dive into texture filtering.
Mar 1, 2024 11:07AM
How (Not) To Optimize Shaders
How (Not) To Optimize Shaders Pre-computing vs. on-the-fly approaches for sampling patterns.
Feb 18, 2024 11:00PM
The General-Purpose Shader Of The X5-Framework
The General-Purpose Shader Of The X5-Framework Recolouring, sorting and compressing for 2D sprites.
Jan 3, 2022 3:07PM
TL;DR Building An Android App With Rust And SDL2
TL;DR Building An Android App With Rust And SDL2 A simple guide for bringing Rust + SDL2 projects onto Android
Jun 11, 2020 11:27AM
Basic Voronoi With Unity And Burst
Basic Voronoi With Unity And Burst I recently showed some Voronoi experiments stuff on twitter, so here is a write up off what’s happening here.
Oct 10, 2019 2:00AM
Baked Surface Reflections
Baked Surface Reflections Fast Methode for spatial reflections, or indirect specular
Nov 21, 2018 8:24PM
Fixing Screenspace Effects For VR
Fixing Screenspace Effects For VR Making vignetting work in VR to prevent motion sickness.
Dec 21, 2017 8:24PM
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