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Always-Sharp SDF Textures
A dive into texture filtering.
How (Not) To Optimize Shaders
Pre-computing vs. on-the-fly approaches for sampling patterns.
The General-Purpose Shader Of The X5-Framework
Recolouring, sorting and compressing for 2D sprites.
TL;DR Building An Android App With Rust And SDL2
A simple guide for bringing Rust + SDL2 projects onto Android
Basic Voronoi With Unity And Burst
I recently showed some Voronoi experiments stuff on twitter, so here is a write up off what’s happening here.
Baked Surface Reflections
Fast Methode for spatial reflections, or indirect specular
Fixing Screenspace Effects For VR
Making vignetting work in VR to prevent motion sickness.