Showcase

Professional Work

MAG Online  //Super Crowd GmbH

MAG Online //Super Crowd GmbH

The Online version of the MAG Convention, that was created due the Covid-19 pandemic.

  • Principal Shader with implicit sprite sorting:

  • Create and implement Shaders that would recolor sprites on-the-fly.

  • Build-Size optimizations

  • User analytics implementation

  • Freelance Work in 2020

    Official Site

Battle Planet - Judgment Day //Threaks GmbH

Battle Planet - Judgment Day //Threaks GmbH

Battle Planet โ€“ Judgement Day is a rogue-lite SciFi arcade shooter with adrenaline-charged, non-stop action. Play on beautiful procedurally generated micro-planets. Fleeing a crashed prisoner transport ship, youโ€™ll fight for your freedom against the police, military robots and frightening boss-creatures lurking for you in the dark corners of space.

  • Performance Optimizations for Switch Platform
  • UI and Graphics Programming
  • Leaderboard Implementation for Steam(works), Playstation 4 and Switch
  • Freelance Work from July to August 2019

Official Site


Lucid Trips //Lucid Trips Team

Lucid Trips //Lucid Trips Team

A abstract VR-Game with unique locomotion and artworks to explore, made in Unity.

  • Persistent footstep and flytrace system.
  • Surface shaders for semi-procedural texturing.
  • Art-Pipeline tools for improved performance and enhanced lightmap support.
  • Additional Sound Design
  • with Nico Uthe, Sara Lisa Vogl and Peter van der Straat
  • Ongoing Work from July 2015

Lucid Trips on Steam


Tower Tag //VR-Nerds GmbH (2018)

Tower Tag //VR-Nerds GmbH (2018)

  • Helped moving the Projects onto the Unity Universal Render Pipeline.
  • Tech-art and Code that would display damage on destructible walls.
  • Custom shaders for decals under URP.
  • Employed Work from July 2018 to September 2018

Official Website


Lufthansa Air Swing VR Experience //Demodern GmbH

Lufthansa Air Swing VR Experience //Demodern GmbH

Swing above New York, Capetown, San Francisco or Vieanna in VR!

  • Complete Game-Logic in Unity
  • Vive Tracker system for the physical swing.
  • Additional shader to dynamically blur fonts in HLSL.
  • Freelance Work from Feburary to March 2019

Official Project Page

Other

STORM

STORM

  • You survived a plane crash and are lost behind enemy lines. Can you survive with only a knife and a proximity detector? Modification for Crysis.
  • With CryMod-Community content by Xzero (Shader Package), CoD511 (Testing, Knife Rig), Yaxxo (Knife Animation) and nonamed817 (Knife Model)

ModDB Webpage

The infinite balloon ride - University Assignment (2016)

The infinite balloon ride - University Assignment (2016)

  • You control a balloon over a infinite, procedural landscape. Made in Unity. I’ve made a framework that generates terrain on-the-fly with the GPU.
ThatSheepGame

ThatSheepGame

  • Control a shepard dog to bring all sheep back into their shed. All assets are handmade.
  • Sheep are using a special flocking algorithm. This is more of an hobby project to figure out the capability of mobile hardware.
Get Old or Die Trying

Get Old or Die Trying

  • University Assigment (2017)
  • A take on RPG’s, but instead of leveling up, your skills decay and you get weaker every day.
  • I’ve done part’s on the concept, as well as toon-shaders and gameplay-programming.
  • with Marco Kurzweg, Tim Mandelbaum, Ellyn Reese-Bรผnning, Moritz Stoll and Julia Wirth
Space-Car-Fixer (2017)
  • Google/XR-Base Art-Jam (2017)
  • While laying on the ground with your back (yes you do!), you fix a futuristic space-craft. I’ve done part’s of the concept as well as gameplay programming.
  • with Henning Steinbock, and other’s whom names have been lost ๐Ÿ™
Hook-Me-Up
  • GMTK GameJam 2018
  • Your car is broken, your legs too, but luckly you got a grappling hook.
  • Level-Design and Lighting.
  • with Jonathan Held and Daniel Gehn

itch.io page

Don’t touch

Don’t touch

  • It’s not a crime to touch art in the museum, unless someone notices.
  • I’ve contribute a David impression in Blender!
  • with Jonathan Held, Leif Heyne, Julius Hartmann

itch.io page